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A surgeon of Burlon who saved a professional killer in the past and medically takes care of the people abandoned in the present. He used to work in the old-continent but heads his way to the new continent after a call from Moon. Sometimes, he seems to recollect someone along with the past.



Basic Information
STR 80
AGI 60
DEX 40
HP 70 Armor Leather
INT 40 Initial Level 100
SEN 50 Start NPC None
Character Buff -6% PC DMG Taken Start Quest Rare Character
Job Skill
PREP
Cooldown 20 seconds Cost: 600 SP + 10 Ancient Star Orb
Casting Time Instant Hold Time 1.2 seconds
Hate Amount 0 Hit Ground / Cant knockdown
Check and prepare the surgical equipments and motivate oneself.
Target Self-buff
PVP Damange Soft 100% Light 100% Heavy 100%
Level 12
Duration : 300 seconds
[HP] +20
Move SPD +20%
SPD Limit +20%
D.R. +1, DEF +5, IMM +5 during [Surgery]
A.R. +1, ATK +10%, PEN +10 during [Expire]
Weapon Stance
None Bare Knuckle
Dagger Surgery Expire

Bare Knuckle
Description A fighting stance using bare hands. No special features.
Note
Stance Level 25 Moving Walk
ATK 100% Targets 1 target
Atk per cycle 1 times (1 + 0) Range 1m
Attack Speed 153 ( Cap: 40 ) Splash Damage
ATK Spd Bonus 0/0% Splash Range
Move Speed 100% General Atk Type Melee
Critical 0/0
(Max:50 )
Ignore Def 0%
Accuracy 100 Penetration 0
DEF 0 Immunity 0
SP Regen 0/0
Stance type / Lv Time / XP MELEE x1
(2175967)
Bullet: None
Fire Res 0 Melee dmg taken 100%
Ice Res 0 Shooting dmg taken 100%
Lightning Res 0 Magic dmg taken 100%
Debuff Res 0 Chance debuffed 100%


Surgery
Description Melee Stance which combined the medical technique and self-defense martial arts
Note Skill has (50% of critical value)% chance to do x1.5 DMG critical hit
Stance Level 25 Moving Walk
ATK 254% Targets 1 target
Atk per cycle 2 times (2 + 0) Range 1m
Attack Speed 136 ( Cap: 20 ) Splash Damage
ATK Spd Bonus 0/0% Splash Range
Move Speed 100% General Atk Type Melee
Critical 20/20
(Max:75 )
Ignore Def 0%
Accuracy 20 + 30/30 Penetration 10 + 5/5
DEF 0 Immunity 10 + 20/20
Evasion 20 + 10/10 SP Regen 20/20
Stance type / Lv Time / XP MELEE x205
(446080000)
Bullet: None
Fire Res 0 Melee dmg taken 90%
Ice Res 0 Shooting dmg taken 90%
Lightning Res 0 Magic dmg taken 110%
Debuff Res 0 Chance debuffed 80%
Anesthesia
Cooldown 60 seconds Cost: 150 SP + 5 Ancient Star Orb
Casting Time 1.033 seconds Hold Time 2.06 seconds
Hate Amount 0 Hit Ground/Fly / Cant knockdown
Anesthetize or put the target within the range to sleep by throwing an anesthetic potion. Apply [Anesthesia] when used on allies.
Target (Ground) Max. Range 10m / Up to 3 enemies within 2m radius
PVP Damange Soft 100% Light 100% Heavy 100%
Level 12
Duration : 240 seconds
Ally DEF +30, All RES +20, IMM +10, Nullify enhanced value of normal, skill ATK when hit by enemy during [Anesthesia]
Cannot re-apply [Anesthesia] for 30 seconds after effect duration is over
30% chance of inflicting [Sleep] on enemy, Increase in chance proportional to [STR] or [HP] of Tom
[Sleep]: Immobilised, Evasion and Block become 0. A hit by the enemy wakes you up.
[Tolerance]: Immune to [Anesthesia]
Discission
Cooldown 20 seconds Cost: 200 SP
Casting Time Instant Hold Time 1.367 seconds
Hate Amount 50 Hit Ground / Cant knockdown
Check and make an incision into the wound.
Target (Ground) Max. Range 2m / Up to 2 enemies within 2m radius
PVP Damange Soft 100% Light 100% Heavy 100%
Level 10 ATK: 2040% MELEE DMG
Level 11 ATK: 2142% MELEE DMG
Level 12 ATK: 2244% MELEE DMG
Ignore enemy DEF by 65
60% chance of inflicting [Bleeding]
Damage x2 when [Decision] is used to enemies under [Sleep]
[Bleeding]: HP decreases.
[Sleep]: Immobilised, Evasion and Block become 0. A hit by the enemy wakes you up.
Resction
Cooldown 60 seconds Cost: 250 SP
Casting Time 1.033 seconds Hold Time 2.4 seconds
Hate Amount 50 Hit Ground/Fly / Cant knockdown
Surgically remove the wound. [Resction] is applied when used against allies and enemies.
Target (Ground) Max. Range 3m / Up to 12 enemies and allies within 3m radius
PVP Damange Soft 100% Light 100% Heavy 100%
Level 10 ATK: 2264% MELEE DMG
Level 11 ATK: 2377% MELEE DMG
Level 12 ATK: 2490% MELEE DMG
Duration : 120 seconds
Ally ATK +30%, ATK against monsters +20%, Critical Rate +20%, All PEN +10, Additional effect is applied according to the weapon equipped
[Attack Reaction] is applied after [Resction] is over
30% chance of inflicting [Resction] on enemy, Increase in chance proportional to [STR] or [HP] of Tom
[Attack Reaction] [Ally]: ATK -30%, Critical -20, Penetration -10.
[Resction] [Enemy]: ATK -20%, Critical -10, Penetration -5, [PC] Add additional effect according to stance.
[Attack Reaction] [Enemy]: Immune to [Resction]
Suture
Cooldown 60 seconds Cost: 300 SP
Casting Time 1.033 seconds Hold Time 2.733 seconds
Hate Amount 50 Hit Ground/Fly / Cant knockdown
Finish the surgery by stitching up the wound. [Suture] when used against allies and enemies.
Target (Ground) Max. Range 3m / Up to 12 enemies and allies within 3m radius
PVP Damange Soft 100% Light 100% Heavy 100%
Level 10 ATK: 2100% MELEE DMG
Level 11 ATK: 2205% MELEE DMG
Level 12 ATK: 2310% MELEE DMG
Duration : 120 seconds
Ignore enemy DEF by 50
Ally DEF +20, All RES +15, IMM +10, Additional effect is applied according to the armor equipped
[Defense Reaction] is applied after [Suture] is over
30% chance of inflicting [Suture] on enemy, Increase in chance proportional to [STR] or [HP] of Tom
[Defense Reaction] [Ally]: DEF -20, Resistance -15, immunity -10
[Suture] [Enemy]: DEF -10, Resistance -5, Immunity -5, [PC] Add additional effect according to stance
[Defense Reaction] [Enemy]: Immune to [Suture]
Absolute
Cooldown 120 seconds Cost: 500 SP + 3 High Quality Wood
Casting Time Instant Hold Time 2.033 seconds
Hate Amount 0 Hit Ground / Cant knockdown
Builds a ward which recovers HP of nearby friendly force quickly. Only 1 unit available.
Target (Ground) Installs to targeted location
Duration of Structure: 600 sec
PVP Damange Soft 100% Light 100% Heavy 100%
Level 12
Ally HP recovery increased within the range


Expire
Description Melee Stance which combined the medical technique and self-defense martial arts
Note Skill has (50% of critical value)% chance to do x1.5 DMG critical hit
Stance Level 25 Moving Walk
ATK 254% Targets 1 target
Atk per cycle 2 times (2 + 0) Range 1m
Attack Speed 136 ( Cap: 20 ) Splash Damage
ATK Spd Bonus 0/0% Splash Range
Move Speed 100% General Atk Type Melee
Critical 20/20
(Max:75 )
Ignore Def 0%
Accuracy 20 + 30/30 Penetration 10 + 5/5
DEF 0 Immunity 10 + 20/20
Evasion 20 + 10/10 SP Regen 20/20
Stance type / Lv Time / XP MELEE x205
(446080000)
Bullet: None
Fire Res 0 Melee dmg taken 90%
Ice Res 0 Shooting dmg taken 90%
Lightning Res 0 Magic dmg taken 110%
Debuff Res 0 Chance debuffed 80%
Hyperbolemic Shock
Cooldown 10 seconds Cost: 100 SP
Casting Time Instant Hold Time 1.367 seconds
Hate Amount 105 Hit Ground / Cant knockdown
Stabs the target reckless to bleed.
Target (Enemy) Up to 1 enemy within 2m
PVP Damange Soft 100% Light 100% Heavy 100%
Level 10 ATK: 2502% MELEE DMG
Level 11 ATK: 2627% MELEE DMG
Level 12 ATK: 2752% MELEE DMG
Ignores enemy DEF by 75
[Slaughter] Lv +1 when skill hits enemy
[Slaughter Lv 3] changes to [Tom - Madness]
Ignores DMG exceeding current HP twice and resets level
[Artery Cut] Lv +1 to enemy when skill hits enemy
[Artery Cut Lv 3] stops renewal
[monster] with [Artery Cut Lv 3] receives additional DMG and 50~100% Critical DMG from Tom
[PC] with [Artery Cut Lv 3] receives additional DMG and 1~7% DMG proportion to Max HP from Tom
[Artery Cut] not applicable to same target for 30 seconds
[Slaughter]: ATK +30%, Critical Damage +15, Critical +10, Physical Penetration +5, Defense-5, All Resistance -3, Immunity-3 per level.
[Awareness]: Awareness does not lead to slaughter.
[Tom-Madness] ATK + 100%, Critical Damage +50%, Critical +30, Physical Penetration +20, HP +5000, Attack Speed +30%, Attack Rating +1, Knockdown duration -30%, DEF -15, all resistance -10, immunity -10
Drug Intoxication
Cooldown 30 seconds Cost: 300 SP + 5 Ancient Star Orb
Casting Time 1.033 seconds Hold Time 2.067 seconds
Hate Amount 200 Hit Ground / Cant knockdown
Throws a bottle of highly explosive fluid on the ground.
Target (Ground) Up to 3 enemies 10m away within 2m radius
PVP Damange Soft 100% Light 100% Heavy 100%
Level 10 ATK: 2702% MELEE DMG
Level 11 ATK: 2837% MELEE DMG
Level 12 ATK: 2972% MELEE DMG
Ignores enemy DEF by 70
40% chance to inflict [Burn] on enemy with skill
Increased DMG against farther target
[Burn]: Restricts the use of skills and attacks, Max. HP -25% and continuously consuming HP.
Cutting Wound
Cooldown 15 seconds Cost: 150 SP
Casting Time Instant Hold Time 2.033 seconds
Hate Amount 130 Hit Ground/ Cant knockdown
Slashes the target recklessly.
Target (Enemy) Up to 1 enemy within 2m
PVP Damange Soft 100% Light 100% Heavy 100%
Level 10 ATK: 2850% MELEE DMG
Level 11 ATK: 2992% MELEE DMG
Level 12 ATK: 3135% MELEE DMG
Ignores enemy DEF by 65
[Slaughter] Lv +1 when skill hits enemy
[Slaughter Lv 3] changes to [Tom - Madness]
Ignores DMG exceeding current HP twice and resets level
[Artery Cut] Lv +1 to enemy when skill hits enemy
[Artery Cut Lv 3] stops renewal
[monster] with [Artery Cut Lv 3] receives additional DMG and 50~100% Critical DMG from Tom
[PC] with [Artery Cut Lv 3] receives additional DMG and 1~7% DMG proportion to Max HP from Tom
[Artery Cut] not applicable to same target for 30 seconds
Lust Murder
Cooldown 30 seconds Cost: 200 SP
Casting Time 1.033 seconds Hold Time 3.4 seconds
Hate Amount 280 Hit Ground / Cant knockdown
Slashes enemies around recklessly.
Target (None) Up to 5 enemies within 4m
PVP Damange Soft 100% Light 100% Heavy 100%
Level 10 ATK: 3442% MELEE DMG
Level 11 ATK: 3614% MELEE DMG
Level 12 ATK: 3786% MELEE DMG
Ignores enemy DEF by 60
[Slaughter] Lv +1 when skill hits enemy
[Slaughter Lv 3] changes to [Tom - Madness]
Ignores DMG exceeding current HP twice and resets level
[Artery Cut] Lv +1 to enemy when skill hits enemy
[Artery Cut Lv 3] stops renewal
[Monster] with [Artery Cut Lv 3] receives additional DMG and 50~100% Critical DMG from Tom
[PC] with [Artery Cut Lv 3] receives additional DMG and 1~7% DMG proportion to Max HP from Tom
[Artery Cut] not applicable to same target for 30 seconds
DMG increased proportion to the number of battings


Medal Doctor's License
All characters
[Immune +3, CON +5, HP +500]
A medal designed to certify that you have become a full-time doctor.
[Tom] DEF +3
[Elisa] INT +3
[Cadet Elisa] INT +3
Costume Scalpel
The medical dagger bought by Tom for the first time after he became a doctor.
[ATK against Monster +5%]
[Tom] ATK +3%



Artifact Tom's Royal Bag
A royal bag that Tom always carry when he go out.
[DEF +5, Immunity +3, All Stats +2]
[Tom] HP +3
[Moon/Hermes] DEX+3
[Kurt] Immunity +2
[Ciel/Scarlet] STR +3

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